Testimonials
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Daniel Veld
I write interactive music and build adaptive audio systems for horror and dark fantasy games.
After graduating as a composer for film and games at ArtEZ Conservatory in the Netherlands, I spent six months interning with a working AAA game composer.
I work in a hybrid orchestral and electronic palette. The score should not sit on top of the game but move with it, amplifying and foreshadowing where things are heading.
Music, sound design and FMOD implementation come in one scope, built and tested in the project, not handed over as a folder of loops for someone else to figure out.
Based in the Netherlands, working remotely with teams in Europe and North America. My evenings cover most of the North American working day.


